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Video streaming app

Build a video streaming app at $0

Your own subscription streaming service on the web, phones and TVs, with DRM playback and offline downloads. Your cost to start is $0: you watch each checkpoint working, accept it against criteria agreed before work began, and only then is it invoiced.

One-click callback · video streaming app

Just your email. The product is filled in for you, and Neeraj replies within a day.

Launch-ready build
$24,500 to $48,000
Timeline
7 to 11 weeks
Running cost
$160 to $710 a month

What does a video streaming app look like?

One example of the finished product: the Duskfall portal your team works in, and the Duskfall website your customers see.

Example brand: Duskfall

Desktop screenshot of the Duskfall web portal, an example of a finished video streaming app: the publishing back office screen for Duskfall. Subscribers, minutes watched and churn, with each title's encoding and release status.
The portal. Publishing back office, the screen your team works in every day.
Full-page desktop screenshot of the Duskfall website, an example of a finished video streaming app: a hero banner with a cinematic still for the original series The Quiet Estuary, the headline Stories worth staying up for, buttons Play and My list, and the line New episodes every Friday; rows of poster art with short titles: Continue watching, New this week, Documentaries; a plans section with two plan cards Monthly $7.99 and Annual $79; a devices section Watch on TV, phone and laptop with simple device icons; an FAQ with three short questions; a footer.
The website. The full page a visitor sees, top to bottom.

What is a video streaming app?

A video streaming app is a subscription service where members browse a catalog, press play and watch on the web, their phone or their TV. Behind it sit a pipeline that encodes and delivers each title, a player that protects paid content with DRM, subscription billing, and a back office for publishing.

It is built for owners of a video library who want their own audience: independent film and documentary labels, sports leagues and clubs, fitness and education brands, faith organizations and creators with a paying following. The value is the direct relationship: your subscriber list, your price, your data, and no platform deciding what gets promoted.

This page prices a subscription service on the web, iPhone and Android, with Apple TV and Android TV apps built from the same React Native code, on Mux for encoding, delivery and DRM. Roku, Samsung and LG each need their own app and come later, and live events can run on the same Mux account when you are ready.

Viewer

Playback that starts quickly and adapts to their connection, downloads for the flight, and one account across phone, laptop and TV.

Content team

Upload a master file once and get every streaming size, with artwork, subtitle files and a scheduled release, without touching an encoder.

Owner

Subscribers, churn and minutes watched by title, and a video bill you can forecast from those minutes.

What features does a video streaming app need?

A video streaming app needs 8 core features: catalog and discovery, adaptive playback, DRM protection, offline downloads, subscriptions and trials, TV apps, publishing back office and viewing analytics.

Catalog and discovery

Rows by genre, collections and new releases, title pages with trailers, and search across titles and people.

Adaptive playback

HLS streaming that adjusts quality to the connection, with resume where you left off across devices.

DRM protection

Widevine, FairPlay and PlayReady through Mux, so a paid title cannot simply be saved from the browser and passed around.

Offline downloads

Members download titles on iPhone and Android for offline viewing, protected by a DRM license stored with each download.

Subscriptions and trials

Monthly and annual plans with free trials on the web through Stripe Billing, and in-app purchase on phones and TVs where you choose to sell there.

TV apps

Apple TV and Android TV apps with a remote-friendly interface, built from the same React Native code as the phone apps.

Publishing back office

Upload masters, add artwork, subtitles and metadata, set release dates and regions, and see encoding status per title.

Viewing analytics

Minutes watched, completion and churn by title and cohort, from Mux Data and your own subscription records.

What screens does a video streaming app have?

It is built around 3 screens: TV home screen, phone player and publishing back office.

  1. 1TV home screenThe TV app's home with a featured film and rows for continue watching and new documentaries.
  2. 2Phone playerA film playing on a phone with progress, subtitles and a downloaded check.
  3. 3Publishing back officeSubscribers, minutes watched and churn, with each title's encoding and release status.

How does a video streaming app work?

End to end, in 5 steps: a title is uploaded, members sign up, playback starts, downloads for offline and watching becomes data.

  1. 1

    A title is uploaded

    Your team uploads the master file straight from the browser to Mux. Mux encodes it for streaming, and a webhook marks the title ready once artwork and subtitles are attached.

  2. 2

    Members sign up

    A trial or plan is bought on the web through Stripe, or in the app through Apple or Google. Every device checks the same entitlement before it plays anything.

  3. 3

    Playback starts

    The app asks your API for a signed playback token, the player requests a DRM license, and the stream adapts to the connection from the first seconds.

  4. 4

    Downloads for offline

    On phones, members download titles with a persistent DRM license stored alongside the file, and the app checks the subscription again whenever the phone is back online.

  5. 5

    Watching becomes data

    Mux Data reports startup time, rebuffering and minutes watched per title, and the back office joins it to subscriptions to show what keeps members.

What is the architecture and tech stack of a video streaming app?

It has 8 layers: video pipeline (Mux, or Cloudflare Stream for a simpler bill), phone and TV apps (React Native with Expo, react-native-tvos for Apple TV and Android TV), website (Next.js on Vercel), catalog and entitlements (Node.js + TypeScript, Postgres), web subscriptions (Stripe Billing), store subscriptions (RevenueCat with Apple and Google billing), playback analytics (Mux Data, PostHog) and notifications (Firebase Cloud Messaging, APNs, Resend). The diagram shows how a request moves through them.

Architecture
Video streaming app: from upload to playbackmasters, artworkdirect uploadrelease datesweb plansstore receiptstitles, memberscatalog, tokensstreams, DRMplaybacknew releases
Content teamuploads masters
Back officeNext.js: titles, releases
Video platformMux: encoding, delivery, DRM
Web subscriptionsStripe Billing
Catalog and entitlementsNode.js + TypeScript
Web, phone and TV appsNext.js, React Native, tvOS
Membersphone, laptop, TV
Store subscriptionsRevenueCat, Apple and Google
DatabasePostgres: titles, members
Push and emailFCM, APNs, Resend
Violet is the back office, API and apps you own, teal is the video platform, payments, data and messaging, and gray is your team and your members.
LayerWhat we useWhy
Video pipelineMux, or Cloudflare Stream for a simpler billEncoding, adaptive streaming and a CDN as an API. Mux adds Widevine, FairPlay and PlayReady DRM; Cloudflare Stream protects videos with signed URLs.
Phone and TV appsReact Native with Expo, react-native-tvos for Apple TV and Android TVPhone and TV apps share one codebase, with native players that handle DRM and downloads.
WebsiteNext.js on VercelTitle pages that search engines can read, sign-up and account management, and a web player for laptops.
Catalog and entitlementsNode.js + TypeScript, PostgresTitles, seasons, regions and release dates, and a single answer to 'may this member play this title on this device?'
Web subscriptionsStripe BillingPlans, trials, coupons and failed-payment recovery for everyone who subscribes on your website.
Store subscriptionsRevenueCat with Apple and Google billingNeeded only if you sell inside the apps; members who subscribe on the web can simply sign in.
Playback analyticsMux Data, PostHogStartup time, rebuffering and minutes watched per title, joined to trials, conversions and churn.
NotificationsFirebase Cloud Messaging, APNs, ResendNew-release and continue-watching nudges by push, and receipts and win-back emails.

How much does it cost to build a video streaming app?

A launch-ready video streaming app costs $24,500 to $48,000 to build and takes 7 to 11 weeks. A clickable demo costs $3,000 to $6,000 (2 to 4 weeks), and running it costs $160 to $710 a month at the usage below. You start at $0 and pay per checkpoint you accept.

Priced with the same model as our AI product cost estimator, from the features above. Your price is fixed in writing after a 20-minute call, before any work starts.

VersionBuild costTimelineWhat it is
Clickable demo$3,000 to $6,0002 to 4 weeksClickable and real where it matters, on test data. Built to show users and investors, not to carry production traffic, so compliance work starts at launch.
Launch-ready$24,500 to $48,0007 to 11 weeksProduction architecture, tests on the risky paths, monitoring, and a handover your team can run.
Enterprise-grade$32,000 to $62,5008 to 13 weeksLoad tested, highly available, audited and documented for a larger team.

What it costs to run

About 5,000 monthly viewers using the apps and catalog; video storage, delivery minutes and DRM licenses are billed by Mux or Cloudflare on top and grow with watching.

LinePer monthAssumes
Hosting and database$120 to $320Vercel + managed services, sized for 5,000 monthly users
Email, monitoring, analytics$40 to $390Free tiers cover most products at launch
Total$160 to $710List prices, before any volume discount

Build at $0: how you pay

$0 is when you pay, not what you pay. The launch-ready build is split into checkpoints with acceptance criteria agreed before work starts, and each one is invoiced only after you have seen it and accepted it.

  1. 1Scope and acceptance criteriaBefore work startsA call, then a written plan: every checkpoint with acceptance criteria you agree to before work starts.$0
  2. 2Architecture and first flowBy week 2Data model, service boundaries and one real flow working end to end.$4,900 to $9,500
  3. 3Core productBy week 6The main flows on production architecture, with a demo at the end of every week.$7,500 to $14,500
  4. 4The rest of v1By week 9Billing, admin and the flows that let you charge money and support users.$7,500 to $14,500
  5. 5Launch and handoverBy week 11Deployed on your accounts and documented, with 30 days of defect correction included.$4,900 to $9,500
Free toolOpen this video streaming app in the cost estimatorEvery feature above is preselected. Add or remove any of them and watch the cost, the timeline and the running cost move.

What can you add to a video streaming app after launch?

The additions most teams make next: personalized rows, automatic subtitles and translations, search inside the video and trailer and clip finder.

Personalized rows

Recommendations from each member's viewing and what similar members finished, tested against your editorial rows so you can see which keeps people longer.

Automatic subtitles and translations

Speech-to-text subtitles in the original language and machine translation into others, reviewed by a person before release.

Search inside the video

Members search for a scene, a quote or a topic and jump to the moment, from transcripts and scene descriptions.

Trailer and clip finder

Finds strong moments for trailers, social clips and thumbnails, for your editors to pick from instead of scrubbing through hours.

What are the risks when building a video streaming app?

Three things decide whether it works in production: where you sell subscriptions, viewing history is protected and rights, regions and DRM.

Where you sell subscriptions

Apple treats video as a reader app, so members who subscribe on your website can sign in on iPhone and Apple TV without in-app purchase. Sell inside the apps and Apple or Google keep 15 to 30%. Decide where you sell before you design the paywall.

Viewing history is protected

The US Video Privacy Protection Act limits sharing which titles a person watched, and tracking pixels that send video titles to ad platforms have led to class actions. Keep third-party pixels off player pages, or get explicit consent first.

Rights, regions and DRM

Licensed content comes with rules: which countries, which dates, which devices, and often a DRM requirement. Store them per title, enforce them in the entitlement check, and keep evidence that you did, because licensors can ask for it.

How you pay

Get your video streaming app built at $0.

That is not a discount. It is when you pay. The work is split into checkpoints with acceptance criteria written down before anything starts, and each checkpoint is invoiced only after you have seen it and accepted it. No deposit.

$0 to start
You hold every dollar until a checkpoint is delivered and you accept it. No approval, no invoice.
Fixed cost, unlimited features
Or hire the team outright: one fixed monthly cost, unlimited feature development, any stack.
The engineer takes your call
The person on your first call is the one who architects and writes it. No account managers, no bench time.

A US agency quotes $50,000 to $150,000 for the same build and asks for 40 to 50% of it before a line is written. Account managers, project managers, sales commission and bench time. None of it appears in your product.

FAQ

Common questions.

Straight answers. If yours isn't here, ask on a 20-minute call.

How much does it cost to build a video streaming app?+

A launch-ready streaming service costs $24,500 to $48,000 and takes 7 to 11 weeks: catalog, DRM playback, downloads, subscriptions and trials, a publishing back office, and apps for the web, iPhone, Android, Apple TV and Android TV. A clickable demo with a few of your titles costs $3,000 to $6,000. Nothing is owed until you have accepted a checkpoint against the criteria agreed at the start.

What does a streaming service cost to run?+

App hosting and the database cost $160 to $710 a month at 5,000 members. Video is billed separately and grows with watching: if 5,000 members each watch 10 hours a month, that is 3,000,000 minutes delivered, which at Cloudflare Stream's published $1 per 1,000 minutes is $3,000 a month. Mux DRM adds $100 a month plus $0.003 per license.

Can I use a Netflix clone script or a video API instead of building?+

A clone script copies the screens, not the hard parts. A video API is the right base: Mux for DRM, downloads and playback data, or Cloudflare Stream for simple per-minute pricing and signed URLs. Build your own pipeline with FFmpeg, packaging, a CDN and a DRM vendor only when delivery bills are large enough to staff it.

Do I need TV apps at launch?+

If your members watch films or long series, they will expect the big screen. Apple TV and Android TV share the phone apps' React Native code, so both are part of this build. Roku, Samsung and LG need separate apps, so add them when members ask for them and your numbers justify another codebase.

How long until the service is live?+

The launch-ready build is 7 to 11 weeks of work, with a clickable demo possible in 2 to 4 weeks. Around it, allow time for DRM onboarding with your video platform, preparing masters, artwork and subtitles for the launch catalog, and app review for four builds across the App Store and Google Play: iPhone, Apple TV, Android phones and Android TV.

Ready to talk numbers?

Twenty minutes, straight to the engineer. No sales rep, no deck.